Search found 281 matches

by PeteDG
Sun Feb 04, 2018 7:39 am
Forum: Miniatures and Painting
Topic: Twisted Holiday Painting Competition!
Replies: 18
Views: 2056

Re: Twisted Holiday Painting Competition!

Awesome! He's great!
by PeteDG
Mon Jan 29, 2018 8:22 am
Forum: The Fine Art of Fighting
Topic: Jumping Into Combat
Replies: 1
Views: 577

Re: Jumping Into Combat

That's right. You get an extra bonus points if you manage the feat 😉 (as well as giving your foe a nasty surprise!)
by PeteDG
Fri Jan 05, 2018 10:50 am
Forum: The Everpresent & All Seeing Eye of The Engine
Topic: Is there any limit to how often you can Tempt Fate?
Replies: 1
Views: 713

Re: Is there any limit to how often you can Tempt Fate?

You can Tempt fate only once for each Activation of a Character. The Activation is the Character being involved in the turn and the components of that Activation are part of it. So an Urkin may Tempt Fate when he or she Activates but not, for example, when he or she moves and then again when they sh...
by PeteDG
Fri Jan 05, 2018 10:40 am
Forum: Miniatures and Painting
Topic: Math paints Twisted
Replies: 3
Views: 758

Re: Math paints Twisted

I have the Garnet one myself and it works a treat! I look forward to seeing how you get on!
by PeteDG
Fri Jan 05, 2018 10:38 am
Forum: Actions and The Gentleman's Guide to Elegant Movement
Topic: Does being Prone affect your movement?
Replies: 1
Views: 694

Re: Does being Prone affect your movement?

Ah - you know I'd not really covered this at all. I hadn't really thought that you'd want to get about the table prone but I guess it's an option :D I'd probably allow Prone Characters to crawl about at half speed. So a single Action for a 4 Speed Character would allow 2" of movement. The rule for d...
by PeteDG
Fri Jan 05, 2018 10:32 am
Forum: Actions and The Gentleman's Guide to Elegant Movement
Topic: Moving Past Foes confusion
Replies: 1
Views: 363

Re: Moving Past Foes confusion

What I mean by "moving past" is trying to move beyond the relevant character, through the threatened area. Just moving into the area and stopping won't trigger the effect. Similarly - if you start in the threatened area but not engaged you may move away freely. as long as your move does not take you...
by PeteDG
Fri Jan 05, 2018 10:25 am
Forum: Actions and The Gentleman's Guide to Elegant Movement
Topic: High Finesse Characters constantly Jumping into combat
Replies: 1
Views: 327

Re: High Finesse Characters constantly Jumping into combat

Question 1: If the move could be considered to be in a straight line I'd allow a charge. So, if you are on a roof and can make a straight line to your foe then I'd allow a charge which includes the jump - a kind of wild, diving charge admittedly but a charge nonetheless. This wouldn't give you any e...
by PeteDG
Thu Nov 30, 2017 6:10 am
Forum: Twisted News
Topic: Twisted Holiday Painting Competition!
Replies: 11
Views: 2424

Re: Twisted Holiday Painting Competition!

Oh Nice! Going large I see :lol:
Very keen to see the results!
by PeteDG
Thu Nov 30, 2017 6:10 am
Forum: Miniatures and Painting
Topic: Twisted Holiday Painting Competition!
Replies: 18
Views: 2056

Re: Twisted Holiday Painting Competition!

Oh Nice! Going large I see :lol:
Very keen to see the results!
by PeteDG
Wed Nov 29, 2017 7:13 am
Forum: Miniatures and Painting
Topic: AGN's Servants of the Engine WIP
Replies: 29
Views: 3587

Re: AGN's Servants of the Engine WIP

Just set up an imgr account. They are free and relatively easy to use :D
I always tend to unify a force with a spot colour - even if the minis are largely different in overall scheme. It makes the force "hang together" as a group.