Search found 249 matches

by PeteDG
Fri Jan 05, 2018 10:50 am
Forum: The Everpresent & All Seeing Eye of The Engine
Topic: Is there any limit to how often you can Tempt Fate?
Replies: 1
Views: 25

Re: Is there any limit to how often you can Tempt Fate?

You can Tempt fate only once for each Activation of a Character. The Activation is the Character being involved in the turn and the components of that Activation are part of it. So an Urkin may Tempt Fate when he or she Activates but not, for example, when he or she moves and then again when they sh...
by PeteDG
Fri Jan 05, 2018 10:40 am
Forum: Miniatures and Painting
Topic: Math paints Twisted
Replies: 1
Views: 38

Re: Math paints Twisted

I have the Garnet one myself and it works a treat! I look forward to seeing how you get on!
by PeteDG
Fri Jan 05, 2018 10:38 am
Forum: Actions and The Gentleman's Guide to Elegant Movement
Topic: Does being Prone affect your movement?
Replies: 1
Views: 28

Re: Does being Prone affect your movement?

Ah - you know I'd not really covered this at all. I hadn't really thought that you'd want to get about the table prone but I guess it's an option :D I'd probably allow Prone Characters to crawl about at half speed. So a single Action for a 4 Speed Character would allow 2" of movement. The rule for d...
by PeteDG
Fri Jan 05, 2018 10:32 am
Forum: Actions and The Gentleman's Guide to Elegant Movement
Topic: Moving Past Foes confusion
Replies: 1
Views: 18

Re: Moving Past Foes confusion

What I mean by "moving past" is trying to move beyond the relevant character, through the threatened area. Just moving into the area and stopping won't trigger the effect. Similarly - if you start in the threatened area but not engaged you may move away freely. as long as your move does not take you...
by PeteDG
Fri Jan 05, 2018 10:25 am
Forum: Actions and The Gentleman's Guide to Elegant Movement
Topic: High Finesse Characters constantly Jumping into combat
Replies: 1
Views: 20

Re: High Finesse Characters constantly Jumping into combat

Question 1: If the move could be considered to be in a straight line I'd allow a charge. So, if you are on a roof and can make a straight line to your foe then I'd allow a charge which includes the jump - a kind of wild, diving charge admittedly but a charge nonetheless. This wouldn't give you any e...
by PeteDG
Thu Nov 30, 2017 6:10 am
Forum: Twisted News
Topic: Twisted Holiday Painting Competition!
Replies: 11
Views: 333

Re: Twisted Holiday Painting Competition!

Oh Nice! Going large I see :lol:
Very keen to see the results!
by PeteDG
Thu Nov 30, 2017 6:10 am
Forum: Miniatures and Painting
Topic: Twisted Holiday Painting Competition!
Replies: 10
Views: 70

Re: Twisted Holiday Painting Competition!

Oh Nice! Going large I see :lol:
Very keen to see the results!
by PeteDG
Wed Nov 29, 2017 7:13 am
Forum: Miniatures and Painting
Topic: AGN's Servants of the Engine WIP
Replies: 24
Views: 446

Re: AGN's Servants of the Engine WIP

Just set up an imgr account. They are free and relatively easy to use :D
I always tend to unify a force with a spot colour - even if the minis are largely different in overall scheme. It makes the force "hang together" as a group.
by PeteDG
Mon Nov 27, 2017 4:02 pm
Forum: Miniatures and Painting
Topic: AGN's Servants of the Engine WIP
Replies: 24
Views: 446

Re: AGN's Servants of the Engine WIP

Good job sir!
by PeteDG
Tue Nov 14, 2017 1:27 pm
Forum: Miniatures and Painting
Topic: AGN's Servants of the Engine WIP
Replies: 24
Views: 446

Re: AGN's Servants of the Engine WIP

Awesome! Mind you if you want slow wip come to my place sometime... :roll: